This write up may feel about a week or so late but I assure it’s a deliberate decision. I’ve always felt that games show summaries should always be done a week, maybe even two or three after the event has finished. People are very quick to commit their thoughts to paper (or to hard disk nowadays I suppose) lest they lose them amidst the hustle and bustle of the show itself, but there in lies in the problem. The hype inevitably colours the journalist’s opinions, better to leave it a week or two and let things settle down so we can have a nice calm, considered reflection on E3 2012. So without further ado…OMG!!! SNY AN NINTENDOO SUCKKED! UBISOFT PWWNED ALL LOLLLL!!! Continue Reading
I said in the beginning when I started writing reviews for Re-play that the blog would be focused on games which were a year or two old, not brand spanking new ones and not retro games either. Well this is the first review where I’m afraid that edict must be broken (although technically I’m reviewing the Xbox Live Arcade version so I don’t have to feel too guilt ridden).Both the original two games in the series, Banjo Kazooie and Banjo Tooie, have now received sort-of-HD-remakes that were released on Xbox Live Arcade not long ago. The orignal games came out on the good old N64 in 1998 and 2000 respectively. I’ll always remember this as the golden age of 3D platformers with such gems as the two games above, Donkey Kong 64, Conker’s Bad Fur Day (both also made by Rare, the makers of the Banjo Kazooie games), Super Mario 64, Crash Bandicoot and Spyro the Dragon on the Playstation, etc… this period was also part of developer Rare’s golden age (although admitedly towards the end of it). From the NES up until the launch of the Nintendo Gamecube they had produced a string of consecutive hits that I think is probably still unmatched to this day (comment section arguement commence) in the industry. The end of the SNES to the end of the N64 era was when the studio was at its pinnacle. Continue Reading
Yes it’s Christmas time for gamers…it’s E3 time! Seriously though, for me there is something about E3 that really does strike the same chord with me as December 25th did when I was a young boy. It’s essentially Christmas time for twenty-something guys who live alone and spend their time playing video games…except instead of getting presents, you get the promise of presents to come.
I must confess I’m not a fan of the Halo series but I do appreciate that many of you are which is why I felt it necessary to include this little bit of news in today’s updates. For those of you who don’t know, I commend you for managing to survive on the mosses that grow under whatever rock you’ve found shelter under. No seriously, the 4th installment (or at least the 4th numbered installment) in the Halo franchise is due out this November on Xbox 360. It’s the first major installment that’s not being made by series’ founder Bungie. Instead 343 Industries will be taking the reins, to some fans’ unease it might be added. Anyway the official artwork for the game was unveiled this week (see the lovely big picture below) along with some details on the games’ multiplayer.
‘As revealed by the publisher earlier today, the UNSC Infinity will serve as the game’s multiplayer hub. You’ll customise your character and manage your progress through the game’s various different modes from the giant ship.