Ahhh Okami…poster child of the inventive, ambitious ‘underdog-that-never-gets-the-commercial-recognition-it-deserves’ school of game design. Originally developed for the PS2 by Capcom’s now famously defunct (but brilliant) ‘Clover Studio,’ Okami was one of the gems of the PS2’s vast library, right up there with Metal Gear Solid 3, Killzone, the Team ICO games, and God of War. Okami is often the subject of articles that focus on critically aclaimed games that ended up flopping when it came to sales. In fact Okami couldn’t be a better representative of this phenomenon; it released to near universal acclaim with a meta score of 90 on metacritic and yet it only managed to shift a combined total (Wii and PS2 versions) of under 600,00 units worldwide. Of course those who played the game don’t give a shit about all that, we know that it was a damn fine game and worthy of more than a hand full of revisits and what with the recent announcement of a HD remake coming to the PS3, what better time than to review this classic?