With the recent release of Valve and Hidden Path’s latest update of the excellent Counter Strike series; Counter Strike: Global Offensive, I thought it might be interesting to revisit each major installment in the series and recount my memories of them. In small ways I think they made lasting impressions on my outlook of gaming. I’ll say right off the bat that I never played any of the beta releases or even 1.0 for that matter and my experience with Condition Zero (CS:CZ from here on) was an hour of watching my friend play it so I won’t bother touching on these editions and instead I’ll focus on 1.6, CS: Source, and end on a review of Global Offensive. Continue Reading
21:34: Sit down with a full glass of Vimto. Stick Minecraft on. I was building a railway line to make getting water a lot easier. I’ll finish that and then get to bed.
22:18: Still sat down with a half full glass of Vimto. Now I’ve completed the water transport system, I may as well finish the sugar cane farm I was working on.
23:42: Finish the dregs of the glass of Vimto. Oh crap. I used the last of my wood making that hoe. Better collect some more. And plant more seeds. And harvest some wheat for the pigs. Need more pigs.
00:58: Thirsty for Vimto. Pretty tired but I want to get some more iron ore so I’m prepared next time I play. Need more wood to smelt it. Need a storage box to keep the iron ingots in. Can’t you make books in Minecraft? I’ll look into that. That’s a fine looking bookshelf I’ve made. They improve enchantment tables? How do you make one of them?
Aaaahh! It’s two in the morning and all I have to show for it is a shit load of square-faced pigs! Continue Reading
Ahhh Okami…poster child of the inventive, ambitious ‘underdog-that-never-gets-the-commercial-recognition-it-deserves’ school of game design. Originally developed for the PS2 by Capcom’s now famously defunct (but brilliant) ‘Clover Studio,’ Okami was one of the gems of the PS2’s vast library, right up there with Metal Gear Solid 3, Killzone, the Team ICO games, and God of War. Okami is often the subject of articles that focus on critically aclaimed games that ended up flopping when it came to sales. In fact Okami couldn’t be a better representative of this phenomenon; it released to near universal acclaim with a meta score of 90 on metacritic and yet it only managed to shift a combined total (Wii and PS2 versions) of under 600,00 units worldwide. Of course those who played the game don’t give a shit about all that, we know that it was a damn fine game and worthy of more than a hand full of revisits and what with the recent announcement of a HD remake coming to the PS3, what better time than to review this classic?
This write up may feel about a week or so late but I assure it’s a deliberate decision. I’ve always felt that games show summaries should always be done a week, maybe even two or three after the event has finished. People are very quick to commit their thoughts to paper (or to hard disk nowadays I suppose) lest they lose them amidst the hustle and bustle of the show itself, but there in lies in the problem. The hype inevitably colours the journalist’s opinions, better to leave it a week or two and let things settle down so we can have a nice calm, considered reflection on E3 2012. So without further ado…OMG!!! SNY AN NINTENDOO SUCKKED! UBISOFT PWWNED ALL LOLLLL!!! Continue Reading
CUNT! …Have those who are easily offended left? Good. I get bored of those guys.
Nevertheless, apologies for the Tourette’s-style welcome to this article, I just thought I’d set the
tone for that which is to follow. After my last piece discussing my downfall of not saving enough,
I have become all too aware of the other terrible gaming habits that I seem incapable of ironing
out. One of my more noticeable habits catches the attention of most people who know me; I am a
This is a game I’ve been wanting to write a review about for a long time. I may not be the world’s biggest Zelda fan but I’ve played my fair share of them with most games on most systems somewhere in my catalogue (I never got round to playing the Oracle games on the gameboy colour, the Minish cap, or the Spirit Tracks…oh and the less said about the Phillips CDi games the better). With The long anticipated Skyward Sword coming out on the Wii last November, many fans, including myself were waiting for what was promised to not only be one of the great console entries in the franchise but also one which was promised would shake up the increasingly stale Zelda formula. I’ll say it right now so you can skip to the comments section and vent your anger right away…I was let down. I enjoyed much about the game but I was also disappointed in many areas and have my share of gripes so with that caveat out of the way lets dive into the meat…
So Wayforward technologies sure are generous folk it would seem. For anyone who read my recent review of the excellent ‘Mighty Switch Force’ on 3DS you’ll know that one of my few complaints was that it was a little on the short side, clocking in at 16 levels. Well now Wayforward are due to release an extra 5 levels and the existing levels also get some extra TLC in the form of upgraded 3D effects. Not entirely sure what that will play out like but it doesn’t sound like a bad thing to me. What’s more the company have said that this is just the first in a series of planned DLC releases for the game. Looks like the eshop is finding its groove after all…maybe. The first DLC pack is due out this Thursday 24th May.