This write up may feel about a week or so late but I assure it’s a deliberate decision. I’ve always felt that games show summaries should always be done a week, maybe even two or three after the event has finished. People are very quick to commit their thoughts to paper (or to hard disk nowadays I suppose) lest they lose them amidst the hustle and bustle of the show itself, but there in lies in the problem. The hype inevitably colours the journalist’s opinions, better to leave it a week or two and let things settle down so we can have a nice calm, considered reflection on E3 2012. So without further ado…OMG!!! SNY AN NINTENDOO SUCKKED! UBISOFT PWWNED ALL LOLLLL!!! Continue Reading
Yes it’s Christmas time for gamers…it’s E3 time! Seriously though, for me there is something about E3 that really does strike the same chord with me as December 25th did when I was a young boy. It’s essentially Christmas time for twenty-something guys who live alone and spend their time playing video games…except instead of getting presents, you get the promise of presents to come.
So I stumbled upon another Kickstarter-funded Indie platformer earlier today. It’s name is Cloudberry Kingdom and it comes to us by way of Pwnee studios. It’s due out whenever they get enough funding for it and its coming to PC, Wii U, and Xbox Live Arcade. The game looks hard as shit to say the least. It’s all down to the programmers’ algorithm that they programmed into the game’s AI controller. It allows for some extremely challenging gameplay (by the looks of it anyway). It’s tuneable (see the image below) so you can tweak very specific things about the levels such as the number of platforms available to you, how many enemies will come at you, how many death traps etc…